Qulto Connect

Posted on: December 13th, 2020 by akovacstapai

Qulto Connect is the third level of our ecosystem, providing data refining, aggregation and sharing systems for public collections and other customers.

 

Discovery

bibliographic search service

Discovery provides a shared online interface for searching library catalogs, full-text repository content, research data, online articles, e-publications and eLearning materials.

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ReCatalog

semantic cataloging

ReCatalog converts local metadata into semantic data and links it to trusted public namespaces. Our search system handles all metadata recorded about public collection items and scientific content as real content, and by using built-in links it easily creates connection between metadata, making it easier for users to search.

Main features

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eCard

library in your pocket

The aim of eCard mobile application is to make as many ‘library issues’ as possible accessible, transparent and manageable in one place. The application is able to manage multiple reader’s cards at the same time. Furthermore,  iuers can manage their library transactions, such as renewals, reservations, checking deadlines and debts, on their own mobile phones.

Main features

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Qulto Attract

Posted on: December 12th, 2020 by akovacstapai

The long-term goal for public collections at the end of the digitization journey is to create more digitized content and thus to have more content available online, thus reusing the cultural values and knowledge held in the collections of libraries, museums and archives. In this work, we support public collections with software solutions that provide them with a digital tool to publish online content, educational and cultural material, by using digitized content as well.

By using the products of our Qulto Attract package, it becomes easier to tell digital stories, publish cultural tours and virtual exhibitions.

 

CityConquest

Put the city in your pocket!

CityConquest is a mobile-optimised web application for local walks, cultural tours. With this tool, our customers can easily and quickly design and publish thematic tours or virtual walks of local values and cultural treasures. The resulting games can be published online for end users in fun and engaging form of games.

Main features

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Storytelling

digital storytelling

Both editing and user reception of content are facilitated by an online application running in a web browser. The digital story created on this platform is an exhibition material on a specific theme, compiled from the museums’ collections and other content, presented in digital form on a web interface, where the museum curator can build up the exhibition material and edit its way of presentation to the public with the help of a dedicated administration interface.

Main features

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Education

online educational resources

Qulto Education is a software component that supports the creation and use of interactive educational materials, providing a playful learning experience in school, library and museum environments. Educators and public librarians can engage their students or visitors through their most preferred digital tools, combining online and offline materials.

Main features

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Q360

virtual tours in real spaces

Q360 application is a spherical panoramic virtual exhibition and walk-through in a web environment featuring a responsive design. With this solution, the staff of the institution can easily present indoor and outdoor spaces, or even virtually imagined spaces with the help of a graphic designer. Make your exhibition accessible online, and welcome your visitors in the virtual space!

Main features

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FURTHER AVAILABLE SOLUTIONS

For all types of institutions

Nowadays, it is essential to spice up visitor spaces with intreractive tools – our attraction hardware definitely help you with it. The use of these devices guarantees to enhance visitor experience and provide the opportunity to deliver more information in a more engaging way. They can be excellent additional elements to traditional exhibitions.

 

Qulto Presenter

entertainment and education

It detects and identifies the objects placed on it, making it an ideal tool for conveying interactive information in the form of innovative touristic or cultural games. This large, multi-touch display with adjustable height and tilt can be used as a table or as a monitor in an upright position. It can be connected to a touchless gesture controller, and is also suitable for displaying 3D images.

 

Microsoft Hololens

with mixed reality for better visitor experience

A holographic device that allows you to interact with virtual elements projected onto the real environment. It is a more advanced alternative to previous QR code applications, for example, it can be used to display additional textual information (e.g. detailed captions or object captions). It not only enhances the experience, but also greatly supports understanding and learning.

Some application ideas

  • combining reality with interactive digital content
  • creating games, virtual exhibitions, presentations, (thematic) guides
  • displaying 3D or other interactive content in library or exhibition areas
  • library and museum guide

 

VR headset

virtual reality serving your institutional needs 

To the complete exclusion of the real world, it is possible to move, look, do in a virtual space. It is the perfect choice to showcase virtual born spaces, hidden treasures, buildings, castles in a contemporary way. Combined with our Q360 application, it also allows you to visit virtual or virtualised exhibitions.

Some application ideas

  • preservingtemporary exhibitions
  • presentation of virtual spaces, hidden treasures, buildings, castles, making spaces closed to the public virtually accessible
  • extension of services to cultural institutions – virtual laboratories, project rooms, thematic walks and workshops

 

Holobox

collection objects in 3D

With this display you can place an actual item in the centre and have it enveloped in a 3D holographic content telling a story, showing an animation, or simply highlighting the features of a specific collection item.

Some application ideas

  • showing the hidden details of a collection item
  • displaying the 3D reconstruction of a damaged museum item

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Container Library

Posted on: November 10th, 2020 by akovacstapai
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The Container Library is library service which was created in collaboration between the Méliusz Juhász Péter Library Debrecen and Monguz Kft., the container’s main goal is to establish a connection between the Méliusz Library’s network and the different parts of the city which lack cultural places. The lContainer Library itself is innovative and cost effective, due to its mobility it can be moved easily between different parts of the city and sovial institutes. The furnishment can be changed, so it can be adjusted to specific needs, with thematic, altering repertory and diverse services. This dynamic Container Library not only offers books, but wifi service and a comfortable place to read, as well as providing a place for author-reader get-togethers, small art exhibitions and with its library services it connects to the cultural events organized in the city.

ELTE Repository

Posted on: December 23rd, 2019 by akovacstapai
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We are working on the development of a repository system for the ELTE BTK Digital Humanities Center. With the repository, we make available the digital research of books, book chapters, journal articles, manuscripts, video and audio materials found in the digital archives of the institution. The project is not based on our own product, but on Islandora’s CLAW software, developed with the soon-to-be released Version 8 Open Source tools. Islandora CLAW software is a complex package that includes a Drupal content management CMS system, a semantic web-based database component with Fedora and the Blazegraph triplestore, and the processes that synchronize Drupal content into the semantic data structure.

Magyar ezredek az I. világháborúban

Posted on: March 11th, 2019 by akovacstapai
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The magyarezredek.hu site is an informational portal about formations set up in the territory of the Kingdom of Hungary within the Austro-Hungarian Monarchy. The website processes war summaries, weapon stories, and collections of heroic deeds about the Hungarian formations of World War I. Its database is based on the Military History Library and the book and museum collections of the Military History Museum.

OpusNet / NoTorrent

Posted on: December 20th, 2017 by akovacstapai

We are working in the VEKOP-2.1.1-15-2016 project with Líra Ltd. as a consortium partner on creating infrastructure supporting the legitimate use, service and digitisation of works under copyright and providing automatised cooperation for stakeholders.

Directive 2012/28/EU for orphan works in terms of digitizability/accessibility considers adequate licensing as a key issue and determines the criteria and source of searching for the rightholders. There is a need for an integrated system for the legal digitization of out of commerce works, which enables identification, commercial accessibility based on the books-in-print database or the identification of the rightholder of copyright.

The aim of the Project is to create sector infrastructure, which supports digital content provision, including the availability of licence information regarding access and usage rights; the introduction of electronic library services; and provides access to quality metadata for professionals working in the sector.

Body&Mind

Posted on: December 11th, 2017 by akovacstapai

With contribution of Lilla House sp zoo, Fundacja Normalne Miasto – Fenomen, Technological Educational Institute of Crete Greece, and Qulto, the “Body&Mind” project is being realised as part of the Erasmus+ Program with participating actors from 3 European countries – Poland, Greece and Hungary.

This international initiative and its outputs are directed to adults 50+ and people working in informal sector of adults’ education. The main goal of the project is to enhance activity in physical, intellectual and social aspects of adults’ life specifically through implementation of innovative tools.

The project outputs include a web app promoting physical activity and using gamification techniques; a guideline of methodology outline for people working with adults 50+ and ready to use program of year-long course for professionals; and finally video tutorials displaying thorough process of physical activation of adults.

During the implementation phase, the Technological Education Institute of Crete is responsible for web app functional and visual concept co-creation and development tasks. To this frame, Polish partners provide the professional content – motivational videos, tips for exercises, scenarios for exercise classes.

The professionals of Qulto contribute to the work by performing the following tasks: 

– project promotion in Hungary, specifically in form of encouraging local organizations involved with non-formal senior education to utilize project results

– co-managing the web application

– promotion and dissemination the project results in Hungary

– documents translation into Hungarian, including the Guide, web app and video tutorials

– technical tests and further development of web app

– functional tests of web app on target market groups

 
The app will be created as an open source technology to provide the chance for further development even after the project’s financing period is finished. The final application will be fully realized by 2019 summer, and will be available in 5 languages (Polish, English, Greek, Spanish and Hungarian).

ARUCAD Library Project

Posted on: November 16th, 2017 by akovacstapai

Qulto Libraries and OPAC are now being used in the Northern Cyprus Turkish Republic. Freshly established Arkin University chose Qulto to serve their students at the Library. In partnership with Sayisal Grafik, we set up Qulto Libraries and OPAC for ARUCAD’s precious collection. The collection of the Library has been growing day by day and Qulto keeps helping ARUCAD Librarians to create records coherently with international standards, easy to use forms, and to create library inventory. 

Jurnalul – AR application

Posted on: November 11th, 2017 by akovacstapai
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What was it like to be a high-school student in the town of Sibiu, Romania, more than a century ago? The latest Qulto project invites you to a genuine time-travel, by browsing a the diary of a writer who was a teenager in 1885. Users can read the whole text or chapters in the modern form of an e-pub, they can see the original diary pages digitized by the library or listen to an actor reading the diary. Original drawings inspired by the content of the diary illustrate the pages of the virtual book.

The library promotes the web app by sending it to other libraries postcards that tell stories, thanks to the augmented reality developed for them and free to download for Android and iOS users. A project imagined by Brașov County Library, Romania, and brought to life by Qulto.

Magyar Művészeti Akadémia

Posted on: October 7th, 2017 by akovacstapai

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Within the framework of the project, we are working on the development of a portal functionally cooperating with the Huntéka library system operating in the library of MMA, which presents the members of MMA and their work. The site publishes a short biography of the creators, offers a selection of their works representing their creative work, lists their awards, exhibitions and offers bibliographic references to their work. It also makes related content, reports and videos available on the official MMA website.

Qulto Education

Posted on: July 4th, 2017 by qulto-admin

#learn differently #it is fun to learn #reusing public collections #digital museum pedagogy # reusing public collections # digital museum pedagogy # interactive ducation #digital education packages

Qulto Education that belongs to our Qulto portfolio, is a software component supporting the creation and usage of interactive education packages. This software primarily provides assistance to teachers and lecturers working in the public education sector and public collection institutions, though it is effectively applicable in other fields, as well. The module gives the opportunity of learning in a fun way within the framework of school, library, and museum activities. Consequently, lecturers can use the recently popular electronic devices preferred by their students to raise interest in a given subject through combining online and offline education materials.

In the first development phase the software’s beta version was born. Further improvements are going on based on the feedbacks of participants of formal and informal education.We aim at creating a digital education tool which, besides mediating interactive knowledge and culture, inspires the youth to visit and discover public collections. It is also designed to connect public collection items and cultural services to further services, especially to public education.

The software is easy to use: teachers and lecturers working with Qulto Education can create products within education packages. Such products can be built up from public collection data, internal and external sources, texts and media contents. These products – quiz, timeline, word search, puzzle –  by involving students in interactive tasks enable covering a certain topic or subject – let it be the history of a castle, the ballads of János Arany or some questions related to natural sciences.

Steps of creating digital education materials:

1, collecting sources and digital content (digital contents of public collections, external web sources, own images)

2, creating your personal education package (products of an education package: quiz, timeline, word search, puzzle)

3, the education packages can be presented within the system, or can be exported to several formats, which makes it easy to add further content, and edit them with other software

Lecturers can put together the education packages either themselves or in cooperation with their colleagues, and the completed materials can be made available in the institution’s open access catalogues. The presentations, exercise sheets can be integrated into the course schedule both in online and offline mode, assisting to cover a given topic with the help of public collection contents and other materials.

Planned functionalities and further development ideas of Qulto Education:

– Linking products: linking the already existing products to each other in a specific order so that they function as a linear guidance, and which can be presented/played without interruption
– Adding further products: already existing products would be extended with elements such as storytelling, mindmap, and some other playful presentation tools
– External sources: extending the range of supported external sources
– Supporting group work: authority management and defining certain roles would assist group work, which would include either working on education packages simultaneously or exercises that require students’ active involvment

Qulto Education

Posted on: February 10th, 2017 by akovacstapai
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learn differently #it is fun to learn #using public collections #digital museum pedagogy #interactive education #digital education packages

Qulto Education, which belongs to our Qulto portfolio, is a software component supporting the creation and usage of interactive education packages. This software primarily provides assistance to teachers and lecturers working in the public education sector and public collection institutions, though it is effectively applicable in other fields, as well. The module gives the opportunity of learning in a fun way within the framework of school, library, and museum activities. Consequently, lecturers can use the recently popular electronic devices preferred by their students to raise interest in a given subject through combining online and offline education materials.

We have aimed at creating a digital education tool which, besides mediating interactive knowledge and culture, inspires the youth to visit and discover public collections. It is also designed to connect public collection items and cultural services to further services, especially to public education.

The software is easy to use: teachers and lecturers working with Qulto Education can create tasks within education packages. Such education materials can be built up from public collection data, internal and external sources, texts and media contents. These tasks – quiz, timeline, word search, puzzle, slideshow – which can also be linked enable covering a certain topic or subject – let it be the history of a castle, the ballads of János Arany or some questions related to natural sciences – by involving students in interactive tasks.

Könyvtársas

Posted on: August 10th, 2016 by akovacstapai

On occasion of the Library Sunday, the Méliusz Juhász Péter County Library organised an engaging game for its visitors, called ’Könyvtársas’. This activity, besides traditional printed books, involved 21st century technologies as well, such as mobile applications and QR codes. First, the participating groups had to investigate a mysterious murder while wandering among the bookshelves, then followed a contest in the form of an ’author-reader meeting’. The third part having the topic of Mars – based on the book entitled The Martian – had the challenge to escape from the planet (symbolised by the readers’ room on the 2nd floor) while trying to do their best both in individual and team tasks. In the activities compiled by Monguz Ltd., the participants could get in touch with the Earth (i.e. the audience) with the help of a task involving a kinect camera. Once the message got through, after reading the proper QR codes, the audience could ’send back’ the necessary keys for solving the tasks. Finally, the competing teams were helped in finding their way to escape by an augmented reality (AR) app.

F@IMP 2.0

Posted on: July 23rd, 2016 by akovacstapai

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AVICOM (International Committee for Audiovisual and New Image and Sound Technologies) regularly organizes its professional festivals where its ICOM (International Council of Museums) members have the possibility to show and compare their submitted project works. Both the registration and the competition workflow processes have been made easier and speeded up by a new information system.

The online registration module manages the registration of candidates, the submission of museum project works, online public access to them, management of online payments related to submissions. It also provides a platform for both online evaluation process of submitted works by the jury, and general public ratings.

The winners of the different categories of works and museum projects submitted during previous AVICOM festivals are also available and can be consulted publicly in the archives of the site. All published museum projects have been endorsed by the authors and are thus free from constraints related to copyright regulations.

Egis Pharmaceuticals PLC

Posted on: February 10th, 2016 by akovacstapai

Egis Pharmaceuticals PLC has asked us to integrate four already existing, independant library systems. The new system beside the functions of a conventional integrated library system (cataloging, loan, aquisition, weeding, inventory, invoicing, serials, electronic library) can handle interlibrary requests for articles and books, provides a register of electronic contents and of  financial reports. That is why readers’ functions are extanded with the option of forwarding requests for articles / book chapters/ books and with the tracking of requests.

User-friendly operation is helped by DOI/PMID based search and automated metadata fill.

The electronic library module insures the storing and retraceability of uploaded digital objects, contents coming for desiderata requests are also stored here. The module is capable of controlling availability on the basis of copyright restrictions.

When completing the requests of researchers working for Egis Pharmaceuticals PLC, spendings are registered department specifically, reports can be generated for certain time periods, so the system can be the basis of financial registration.

Part of the project was to convert all the data from the previous systems without any loss and filling them into the new system.

PIM DIA Reader

Posted on: June 10th, 2015 by akovacstapai
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The Petőfi Literary Museum Digital Literary Academy is digitizing and publishing the works of the prominent figures of Hungarian contemporary literature. Those who are interested, by downloading and installing the PIM DIA application, can read the works included in the database on their mobile phones. Users can read the texts of the database on mobile devices by downloading the PIM DIA Reader mobile application. On the interface one can look for authors and book titles, can read literary works in mobile optimised layout and can use bookmarks. When digital books are borrowed, content is also available offline. The app works with epub format (meaning that the book is downloaded on the device with reduced size), and a timestamp automatically eliminates the loaned status after 2 weeks.