Gül Baba Turbe Reopened

Posted on: July 31st, 2018 by akovacstapai

On 9th October 2018 Gül Baba Turbe was reopened in Budapest, Hungary with the participation of a Turkish and a Hungarian delegation. The project is an example of unique cultural cooperation between Hungarians and Turks.

Turkish President Recep Tayyip Erdoğan and Hungarian Prime Minister Viktor Orbán cut the ribbon of the Turbe after almost 3 years of renovation and construction work. 

One of the novelties in the Turbe area was the establishment of Gül Baba Museum. Besides a nice physical exhibition area, a digital exhibition can be seen on a kiosk and displays. The content was prepared by the stakeholders while Qulto provided the technical framework of the whole digital exhibiton. 

At the entrance of the Museum visitors find a touch screen kiosk with a historical map of Budapest in Turkish times. Mosques, bridges, districts and towers are indicated with different colours and icons. Visitors can zoom into the map to see the details of a particular area. In the future the content of the map will be enhanced with deeper explanations related to the places. 

While visitors walk ahead, they can see two displays with rich cultural content. The first one is equipped with a software called Qulto Timeline showing the story of the Turbe from 1541 to 2018. Visitors can slide to different dates for information, pictures and soon videos. The other monitor displays architects and their plans of the Turbe. 

There is a small monitor placed in a showcase where a video is displayed. The video was prepared by Asir Proje by collecting some old pictures and videos showing visits of Turkish delegations to the Turbe. 

We would like to thank both the Turkish and the Hungarian stakeholders of the project, especially TIKA and Asir Proje for the opportunity. 

We have been also delighted to be invited to a Business Forum organized by Turkish and Hungarian partners in contribution with ALX Hungary. The Turkish and Hungarian delegations also attended the business meeting. Qulto is happy to facilitate Turkish-Hungarian partnership with the digital developments for the Turbe and other projects. 

Qulto Education

Posted on: July 4th, 2017 by qulto-admin

#learn differently #it is fun to learn #reusing public collections #digital museum pedagogy # reusing public collections # digital museum pedagogy # interactive ducation #digital education packages

Qulto Education that belongs to our Qulto portfolio, is a software component supporting the creation and usage of interactive education packages. This software primarily provides assistance to teachers and lecturers working in the public education sector and public collection institutions, though it is effectively applicable in other fields, as well. The module gives the opportunity of learning in a fun way within the framework of school, library, and museum activities. Consequently, lecturers can use the recently popular electronic devices preferred by their students to raise interest in a given subject through combining online and offline education materials.

In the first development phase the software’s beta version was born. Further improvements are going on based on the feedbacks of participants of formal and informal education.We aim at creating a digital education tool which, besides mediating interactive knowledge and culture, inspires the youth to visit and discover public collections. It is also designed to connect public collection items and cultural services to further services, especially to public education.

The software is easy to use: teachers and lecturers working with Qulto Education can create products within education packages. Such products can be built up from public collection data, internal and external sources, texts and media contents. These products – quiz, timeline, word search, puzzle –  by involving students in interactive tasks enable covering a certain topic or subject – let it be the history of a castle, the ballads of János Arany or some questions related to natural sciences.

Steps of creating digital education materials:

1, collecting sources and digital content (digital contents of public collections, external web sources, own images)

2, creating your personal education package (products of an education package: quiz, timeline, word search, puzzle)

3, the education packages can be presented within the system, or can be exported to several formats, which makes it easy to add further content, and edit them with other software

Lecturers can put together the education packages either themselves or in cooperation with their colleagues, and the completed materials can be made available in the institution’s open access catalogues. The presentations, exercise sheets can be integrated into the course schedule both in online and offline mode, assisting to cover a given topic with the help of public collection contents and other materials.

Planned functionalities and further development ideas of Qulto Education:

– Linking products: linking the already existing products to each other in a specific order so that they function as a linear guidance, and which can be presented/played without interruption
– Adding further products: already existing products would be extended with elements such as storytelling, mindmap, and some other playful presentation tools
– External sources: extending the range of supported external sources
– Supporting group work: authority management and defining certain roles would assist group work, which would include either working on education packages simultaneously or exercises that require students’ active involvment

F@IMP 2.0 – Festival of Audiovisual International Multimedia Patrimony 2017

Posted on: April 6th, 2017 by qulto-admin
The competition is now open for all ICOM member cultural heritage institutions!

The F@IMP 2.0 (Festival of Audiovisual International Multimedia Patrimony) is organized by AVICOM, the ICOM International Committee for Audiovisual, New Technologies and Social Media. F@IMP 2.0 is an instalment of FIAMP (Festival International de l’Audiovisuel du Multimédia sur le Patrimoine), an international event aimed to encourage and to value the production and dissemination of audiovisual products (films) and innovative multimedia technologies (websites, interactive programs, mobile applications and creative and interpretive exhibition installations) initiated or produced by museums or heritage and cultural institutions.

Last year, an online platform was developed for the festival, the faimpavicom.org site, which is the result of the dedicated professional work of Qulto in order to ensure easy and smooth upload of media products during the competition.

The competition for 2017 is open from 16 January 2017 until 18 April 2017, and we call all ICOM members to apply for our competition with a new, cheaper application fee categorised by countries.

Due to the new development, Youtube servers will be used to handle and convert the uploaded videos so that the everebody will be able to play and watch the films at the same time. The uploaded videos will be also archived on the site.

The winners will be able to upload their HD quality or long films to the portal to archive them, and present at the Award Ceremony that will be held in Jan Amos Komensky Museum, Uhersky brod, Czech Republic on 14th June on the occasion of 20th Musaionfilm festival.

For more information, please, visit the competition’s website here.

We wish good luck to all applicants!

Academy of Music in Łódź, Charles Poznański Palace – 3D computer game

Posted on: January 16th, 2017 by qulto-admin
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We are proud to inform you that our company has completed a relevant project for the Academy of Music in Łódź in the framework of the “Maintenance and Revitalization of Cultural Heritage” program.

The primary goal of creating the game is to present the renovated and restored interiors of Charles Poznański Palace, which is owned by the Academy of Music in Łódź. The game was funded by EEA and Norway Grants, and was translated into three languages: Polish, English and Norwegian. It is available only for desktop PC-s.

3D model scanning technology has been used in the course of the work. Our company cooperated with a Polish firm, ArchiTube, that was responsible for scanning the building and specific rooms, where the main plot of the game takes place. Source images have been provided in excellent quality in order to guarantee improved user experience.

The main mission of the game is to find Grażyna Bacewicz’s missing sheet music hidden somewhere in the palace. Players have the opportunity to move around the place freely, enjoy and admire the beautiful interior of the palace and its rooms, discover and get to know the history of the place and people. During the journey, you can find some quizes and puzzles awaiting to be solved. In each room, a treble clef is waiting for you with a question. All questions are related to music and history, and not necessarily easy. So be prepared to use your brain! After giving a correct answer, you can discover the place further, and get closer and closer to finding the sheet. The game also offers some adventures for you, too – you can meet a good ghost, who warns you about a bad ghost prowling in the palace, and with whom you have to quiz fight at the end of the game. After giving five correct answers, you get a key, which opens the place with the hidden sheet music.

The project was finished in December 2016, so we hope it will not only be a source of fun, but also some good lesson of history!