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In the development project of the two sites of the Kiskunság National Park, the House of Nature and the Bugac Shepherd Museum, we are working on the design and construction of several interactive stations and touch-screen kiosks. Player applications developed for terminals also display educational content. The primary target group of the interactive applications will be children, but the visual and textual content based on the National Park archive will also be of great interest to adults.
Our development in the field of attractions and games presents the life of the Rónay family from Kiszombor, its family members and the historically important buildings of the settlement as part of the permanent exhibition in the renovated Rónay mansion. In addition to the Rónay family, the application running on touch screen terminals makes the entire history of Kiszombor, the locally protected buildings, monuments and memorials in the settlement available in the form of a gallery, timeline and zoomable map. In addition, information about the pictures exhibited in the building can be obtained with the help of QR codes.
The ’Törökbálint anno’ local history collection, which is available in Hungarian, English and German, provides valuable information to its visitors who are interested in the past of the town – let them be families investigating their predecessors’ memories or professional researchers of the subject. More and more concise translation of online content is available with time in order to serve details to former inhabitants’ ancestors about their relatives having been deported to Germany or living all around the world.
This initiative is unique as this enermous work has been done by volunteers in their free-time. Thousands of photos, postcards, manuscripts, prints, and objects are being documented with detailed descriptions, including the names of people depicted on the images. As a result of the project, a personal database is being created which covers the town’s entire history, and where former and present inhabitants can be browsed gathered in family trees and enriched with relationship data. Visitors of the site can have access to various data, photos, baptismal registers, birth certificates, and other documents.
What was it like to be a high-school student in the town of Sibiu, Romania, more than a century ago? The latest Qulto project invites you to a genuine time-travel, by browsing a the diary of a writer who was a teenager in 1885. Users can read the whole text or chapters in the modern form of an e-pub, they can see the original diary pages digitized by the library or listen to an actor reading the diary. Original drawings inspired by the content of the diary illustrate the pages of the virtual book.
The library promotes the web app by sending it to other libraries postcards that tell stories, thanks to the augmented reality developed for them and free to download for Android and iOS users. A project imagined by Brașov County Library, Romania, and brought to life by Qulto.
We are proud to inform you that our company has completed a relevant project for the Academy of Music in Łódź in the framework of the “Maintenance and Revitalization of Cultural Heritage” program.
The primary goal of creating the game is to present the renovated and restored interiors of Charles Poznański Palace, which is owned by the Academy of Music in Łódź. The game was funded by EEA and Norway Grants, and was translated into three languages: Polish, English and Norwegian. It is available only for desktop PC-s.
3D model scanning technology has been used in the course of the work. Our company cooperated with a Polish firm, ArchiTube, that was responsible for scanning the building and specific rooms, where the main plot of the game takes place. Source images have been provided in excellent quality in order to guarantee improved user experience.
The main mission of the game is to find Grażyna Bacewicz’s missing sheet music hidden somewhere in the palace. Players have the opportunity to move around the place freely, enjoy and admire the beautiful interior of the palace and its rooms, discover and get to know the history of the place and people. During the journey, you can find some quizes and puzzles awaiting to be solved. In each room, a treble clef is waiting for you with a question. All questions are related to music and history, and not necessarily easy. So be prepared to use your brain! After giving a correct answer, you can discover the place further, and get closer and closer to finding the sheet. The game also offers some adventures for you, too – you can meet a good ghost, who warns you about a bad ghost prowling in the palace, and with whom you have to quiz fight at the end of the game. After giving five correct answers, you get a key, which opens the place with the hidden sheet music.
The project was finished in December 2016, so we hope it will not only be a source of fun, but also some good lesson of history!
Digital devices in the service of the museum. A new, permanent exhibition opened in the Institute and Museum of Military History with the title Hungary in the Great War, 1914-1918. It does not only rely on the rich collection, but on the digital content consisting of several components. In all rooms one can browse historical information, picture galleries, animation, cronology in connection with the Hungarian military regiments and troops on touchscreen terminals, and play with the applications making the exhibition more colourful (puzzles with maps and uniforms, quiz for the photo collection of WWI and roleplay game). The interactive exhibition gives multiple interpretation of the war: beyond the battles it depicts the life of soldiers and those who stayed in the hinterlands and social changes are also shown.
Unlike conventional exhibitions, a great number of valuable and interesting information, facts and objects – instead of being hung on the walls – are presented on digital devices, providing the experience of discovery for the visitors. Certainly, show-cases are present in the rooms though QR codes placed on them direct visitors to a web interface, where the Museum tells the story of objects which cannot be represented due to the lack of space or special protection.
The items and data of the collection – present in the digital content of the exhibition – are handled in an integrated system. The digital applications communicate with this database when showing the events and social situation of the period.
The Antalya Guide application debuted on the AnkosLink 2015 conference taking place in Turkey, Antalya. The guests visiting our stand could try the app by scanning a QR code which directed them to a personal guide presenting the rich cultural heritage of the city. Since the Antalya Guide receives its data from the public database of the Ministry of Culture and Tourism, users can browse all the museums, natural treasures, statues, mosques, accommodation, sights and recreation facilities the city has to offer. The app is suitable for displaying all kinds of exhibition items and attractions as it supports every media, audio, video and text file format. The integrated search engine is a huge help in browsing the database, as a result of which one can receive tips and hints about worth-to-see places in the city’s certain districts. The multilingual surface of the site, besides offering cultural content also helps the visitors in engagement with different games.
The external exhibition site of The Museum of Military History, The Pákozd Military Memorial Park gives home to this special application developed by Qulto – it is a FPS (First-Person-Shooter) game evoking the Pákozd-Sukoró Battle, the technological base of which is provided by a kinect camera. Some historical objects from the museum’s collection have been 3D scanned and inserted in the game. From all these objects, the biggest role have been given to bayonets that players can learn to handle and fight with in the camp – only virtually, of course. The Hungarian Military Forces was formed on the fields of Sukoró, Pákozd and Páka. Members of the then developing basic troops were the first ones to be called patriots i.e. Hungarian soldiers defending their nation.
With the help of our virtual game visitors can have a better understanding of how it would have felt to fight for their country about 170 years ago in a face-to-face battle. Detailed description of the historical events, weapons, objects, uniforms, and the unusal vocabulary used in the military camps all help the players to submerge in those times. At the request of the museum, the latter collection have been displayed on a touchscreen terminal in the form of a virtual exhibition.
The main concept of the game is to teach and distribute knowledge related to local history and culture. Your mobile device shows a map on which certain areas have to be seized by giving correct answers to the culture related questions. Visiting the given area increases your chances while playing the game as the questions cover the local sights – famous buildings or statues. Also, aid is given in the form of descriptions, fun-facts and images, and your performance can be shared on Facebook in the end. The GPS data of your mobile’s location enable the system to determine about which area the questions should be about. Also, small tags on the map that mark the sights included in the game serve you as an exciting and „smart” guide in the city.